Checkers Rules

* A simple move involves sliding a piece one space diagonally forwards (also diagonally backwards in the case of kings) to an adjacent unoccupied dark square.
* A jump is a move from a square diagonally adjacent to one of the opponent’s pieces to an empty square immediately and directly on the opposite side of the opponent’s square, thus “jumping directly over” the square containing the opponent’s piece.
* An uncrowned piece can only jump diagonally forwards, but a king can also jump diagonally backwards.
* A piece that is jumped is captured and removed from the board.
* Multiple-jump moves are possible if, when the jumping piece lands, there is another immediate piece that can be jumped, even if the jump is in a different direction.
* When multiple-option jumping moves are available, whether with the one piece in different directions or multiple pieces that can make various jumping moves, the player may choose which piece to jump with and which jumping option or sequence of jumps to make.
* The jumping sequence chosen does not necessarily have to be the one that would have resulted in the most captures; however, one must make all available captures in the chosen sequence. Any piece, whether it is a king or not, can jump a king.

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